What’s inside
- Board (24×18) in 4 letter‑sized tiles with 0.25″ overlap
- Tokens: two team colors (0.55″) + ball tokens (0.30″)
- Rules (friendly) with patent‑based mechanics
Print tips
- Print PDFs at 100% / Actual size, letter paper, portrait.
- Trim on crop marks and tape tiles using the overlap.
- Use cardstock for tokens; a 1" circle punch works great.
Quick rules
- Teams: 11 pieces: GK + 10 field pieces (Q/R/B/N). For field pieces there must be 2–3 of each.
- Kickoff / After every goal: Forward Rule — Ball‑holder picks F (0–10) and every field piece moves straight forward F squares; opponent then picks D (0–10) and does the same. GKs don’t move. Resolve landings by rank: GK/K>Q>R>B>N (loser displaces to an adjacent empty square).
- Score by shots only. Carrying into goal doesn’t score.
- Actions cadence: 1,1,2,2,3,3,2,1,2,3 (15s per action).
- Carry: Q/R/B up to 5; GK/N unlimited. Pass: Q/R/B any distance on clear lines; N one L‑jump; GK one square. Shoot along shooter’s move; shooter stays.
- Challenges: enter holder’s square; rank wins. Blocks: any piece on shot path stops; GK on a block may pass anywhere.
License & credits
© Socchess. Print‑and‑play assets for personal use and playtesting. Please contact us for commercial or public event use.